Monthly Archives: May 2011

Social System

These rules are meant to be a more fluid way to interpret the results of social interaction in Role-Playing games, however they needn’t be restricted to that.  Game concepts like Morality and Alignments can be tacked in with some simple … Continue reading

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To Clarify a Twitter Question…

I’m working on a mechanics idea that does away with Initiative rolls to a degree. One where attacks take time to hit and time to recover from and ready your weapon again. The jist will be that bigger attacks leave … Continue reading

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