Tag Archives: game mechanics

To Clarify a Twitter Question…

I’m working on a mechanics idea that does away with Initiative rolls to a degree. One where attacks take time to hit and time to recover from and ready your weapon again. The jist will be that bigger attacks leave … Continue reading

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RPG Review: Alpha Omega

This weekend I was perusing the multitude of RPG blogs that I've got clogging up my feedreader and came upon one fellow's list of his Games of 2008.  Intrigued I read on and he mentioned a new game called Alpha … Continue reading

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