I’m working on a mechanics idea that does away with Initiative rolls to a degree. One where attacks take time to hit and time to recover from and ready your weapon again. The jist will be that bigger attacks leave you “vulnerable” for a moment (meaning short-term penalties) that recharge. The idea is that it would always be possible to attack even when it’s not always a great idea to do so, just that you won’t be at your best form. The problem is I’m not sure how to implement such an idea without it being an unworkable book keeping nightmare… yet. Some stuff is starting to come together.